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Fallout 4 VR got under my skin at Gamescom. It made me want more, didn’t make me vomit, and now I’m going to have to buy it all over again and start the massive post-apocalyptic romp afresh. But, because of its Vive exclusivity, it’s not going to be able to fulfil its touted destiny as the gaming saviour of virtual reality.
My first taste of Fallout 4 VR wasn’t enough. I had to blag my way past the queue into a HTC Vive gamepod twice at Gamescom just to partially sate my growing wasteland thirst.
I’ve already sunk 72 hours into the flatpanel version of Fallout 4. Now, I know there will be a whole lot of you reading that and scoffing at my nebbish tendencies, having only spent a mere three days in total travelling the Commonwealth, but that’s a lot of time for me. All games take second place to my Football Manager addiction (923 hours in the latest iteration so far), so 72 hours is me actually giving another title a real good go.
But despite that, all my time in Fallout 4 has been for naught, because when December 12 rolls around I’m going to have start all over again. That’s when Fallout 4 VR gets released and, having played it here at Gamescom, I’ve no other option than to buy it all over again and suffer the end of the world once more.
It’s by no means perfect - lifting the Pip Boy into view by raising your left wrist may be intuitive, though navigating it via the Vive’s radial pad certainly is not, and dear god, the settlement building in VR fills me with dread - but the sense of presence in the nuclear wasteland of the Commonwealth is palpable. I found the original flatland version of the game immersive, but this really is another level.



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