YouTube trailer
Destiny 2 is the sequel to Bungie’s slow-burning hit of 2014, which makes it kind of a big deal. In the event that you’ve been MIA for the past three years, Destiny is an action shooter with RPG elements created by the all-star Bungie team responsible for Halo. It overcame middling reviews and draw a huge fan base thanks to its robust loot system, fun combat and excellent competitive and cooperative multiplayer modes.
When Destiny 2 launched, the original game still had a greater number of active players than the majority of 2017’s blockbusters. Despite this, I’ve always had two big issues with the original game.
The first was its lacklustre story and campaign. The story had an at-best vague mythos about light-wielding Guardians fighting to protect the last human city on Earth from an undisclosed ‘darkness’, and a basic ‘go to this point on the map and kill things’ mission format. As a result, the single-player game never really delivered, feeling more like a ridiculously long tutorial/appetiser for the multiplayer segments than a well-thought-out campaign.
The second was the time investment expected in terms of foraging for top-end rewards and loot. To really make the most of Destiny you had to give up playing pretty much every other game for months, and spend multiple hours a week grinding at its challenges and super-hard Raid levels, praying you’d be rewarded with better loot – which wasn’t always guaranteed.
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